DOO Games Studio
Unity Technical Lead & AI-assisted game development.
13+ years in MMORPGs, shooters, AR/VR and mobile simulations. Strong in clean client–server architecture, performance optimization and production-ready code. Building DOO Games Studio as a personal lab for prototypes, tools and high-impact projects.
Who is behind DOO Games Studio
DOO Games Studio is the personal brand of Oleksii Dolbonosov — Unity Technical Lead with a background in MMORPGs, live-ops, AR/VR, and serious games for training and analytics.
Core skill set
A quick overview of the areas where I’m the most effective.
Selected games & products
A mix of live products, shipped titles and prototypes that show how I think about gameplay, networking and tooling.
AI/LLM R&D and developer tooling
Parallel to game work, I’m building internal pipelines and tools that use LLMs and Python to speed up content creation, documentation and backend workflows.
Summary of roles
Full CV and more details are available on request or via LinkedIn.
- Unity Technical Lead — various projects (2021–2025): MMO backend design with microservices, Docker/Kubernetes, VR/healthcare visualization, kids games, internal AI tooling.
- Senior Unity / .NET Developer — long-term work on online and mobile games, training simulators and cross-platform titles.
- Unity Developer — early-era social network games (VK/OK/Mail.ru), runners, arcades and adver-games.
Let’s talk
Open to remote roles (full-time or long-term contract), co-development on ambitious games, and collaborations around AI-assisted gamedev tooling.
Preferred schedule: full-time, remote.
Location: Mykolayiv, Ukraine (UTC+2).
Best way to reach out: send a short intro + what you’re building (platform, engine, timeline), and I’ll reply with how I can help — technically and in terms of scope.